Home » Worst Crops to Waste Time On in FarmVille 2: Country Escape

Worst Crops to Waste Time On in FarmVille 2: Country Escape

Introduction

In FarmVille 2: Country Escape, not all crops are created equal. Some crops look appealing because they give decent XP or coins, but quietly sabotage progress by clogging storage, wasting field time, or offering very little crafting value.

This guide focuses on which crops are the worst to prioritize, why they slow you down, and when (if ever) they are worth planting. Avoiding these mistakes can dramatically improve order completion speed, crafting flow, and overall enjoyment of the game.

This is not a list of “bad” crops — it’s a list of poor priorities. This is our opinion

What Makes a Crop a “Time Waster”

A crop becomes inefficient when it:

  • Is used in very few recipes
  • Appears rarely in Marie’s Board or Boat Orders
  • Has a long grow time with low follow-up value
  • Fills storage without supporting core production
  • Distracts from staple crops that power crafting chains

Understanding this distinction is critical.

1. Apples (After Early Game)

Why Players Overgrow Them

  • Extremely fast harvest
  • Easy coins early on
  • Low stress planting

Why They Become a Problem

  • Very limited crafting uses
  • Rarely requested after early levels
  • Take up field space better used for staples

When Apples Are Worth It

  • Levels 1–5 only
  • Emergency filler when waiting on long crops

Verdict

Useful early, inefficient long-term. Once you unlock tomatoes and strawberries, apples should become a low priority.

2. Peaches (Overused, Underpowered)

Why Players Overgrow Them

  • Long harvest feels “valuable”
  • Decent coin payout
  • Tree crops feel special

Why They Waste Time

  • Limited recipe usage
  • Rarely required in bulk
  • Long timer blocks more useful fruit cycles

Better Alternatives

  • Lemons (overnight, high demand)
  • Blueberries (multiple recipe chains)
  • Grapes (long-term crafting relevance)

Verdict

Situational crop, not a staple. Plant only when you know you need them.

3. Pears (Easy to Stockpile, Hard to Use)

Why Players Stockpile Pears

  • High output per harvest
  • Long grow time suggests importance
  • Easy to forget and overharvest

Why Pears Stall Progress

  • Few recipe chains
  • Rarely appear in orders
  • Storage fills quickly with little payoff

When Pears Make Sense

  • If you actively craft pear-based recipes
  • During specific board requirements

Verdict

Low-rotation fruit. Do not treat pears like grapes or blueberries.

4. Potatoes (If Grown Reactively)

Potatoes themselves are not bad — how players grow them is.

The Common Mistake

  • Waiting until an order appears
  • Then planting potatoes
  • Then waiting 30 minutes or more

Why This Wastes Time

  • Potatoes are required in many recipes
  • Growing them only when needed causes delays
  • Idle crafting buildings compound the problem

Correct Use

  • Keep a small buffer at all times
  • Use potatoes as planned medium-length crops

Verdict

Not a bad crop — bad timing makes it one.

5. Strawberries (If You Overplant Them)

Why Players Overplant Strawberries

  • High crafting importance
  • Used in many desserts
  • Good overnight crop

Why They Can Become a Problem

  • One-hour grow time limits flexibility
  • Too many fields locked for too long
  • Causes shortages of fast crops like wheat or tomatoes

Best Practice

  • Dedicate only some fields to strawberries
  • Balance with short and medium crops

Verdict

Essential crop, poor if overused. Strawberries should be strategic, not dominant.

6. Grapes (If You Sell Them Too Quickly)

This is a reverse time-waster.

The Mistake

  • Selling grapes for quick coins
  • Not realizing future demand spikes
  • Re-growing them later at high cost

Why This Wastes Time

  • Grape chains expand significantly later
  • Wine and drink crafting requires volume
  • Rebuilding stock takes hours

Correct Strategy

  • Stockpile grapes early
  • Treat them as long-term investments

Verdict

Selling grapes early is a hidden time trap.

7. Honeycomb (Ignoring Continuous Production)

Why Honey Becomes a Bottleneck

  • Players forget to run Beehives
  • Honey is needed suddenly in bulk
  • Production gaps cause crafting stalls

Why This Wastes Time

  • Honey production is predictable
  • Idle Beehives mean lost hours
  • Waiting later blocks dessert chains

Verdict

Not running Beehives consistently wastes time. Honey should always be ticking in the background.

8. Water Crops (If Minerals Are Mismanaged)

Common Water Crop Mistake

  • Planting without checking mineral supply
  • Locking water plots unintentionally
  • Running out of minerals mid-cycle

Why This Wastes Time

  • Water crops cannot be rushed easily
  • Mineral shortages halt all water production
  • Late-game recipes stall completely

Verdict

Water crops are powerful but unforgiving. Plant with planning, not impulse.

Crops That Are Almost Never a Waste

For contrast, these crops are almost always safe:

  • Wheat
  • Corn
  • Tomatoes
  • Blueberries
  • Lemons
  • Mixed Peppers

If you’re unsure what to plant, choose one of these.

The Real Lesson: Timing Beats Variety

Most wasted time in FarmVille 2 does not come from “bad” crops. It comes from:

  • Planting without checking orders
  • Overcommitting fields to long timers
  • Selling future-critical crops too early
  • Reacting instead of planning

Smart farms grow for what’s coming next, not what’s needed right now.

Final Thoughts

Avoiding inefficient crops does not mean ignoring them completely. It means understanding when they help and when they quietly slow you down.

If you:

  • Keep staples running
  • Limit long crops
  • Stockpile future-critical items
  • Use fast crops to stay flexible

You will move through FarmVille 2 faster, with fewer stalls and far less frustration.

 

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